But it's tough. Crazed individuals tend to breach our borders, stomp on our soldiers' heads, and conquer us singlehandedly. It's a shame we never want to repeat.
Fear not. As we shall see, security in a 2-D world is rather simple. There are easy steps you can take to ensure that high-jumping heroes can't defeat you.
Or, let's look at this from another angle: Hero Steve also has a jump height of about two blocks. So build a wall three blocks high, and again, stupid ol' Steve cannot pass.
Suppose that, despite your best efforts, dumb ol' Steve has somehow entered your fortress. All is not lost. This is where your clever traps come into play.
First, let's talk about what not to do: A lot of you like to set up a series of repetitive traps which can be cleverly avoided with good timing. This is a no-no.
Or if you're a bit more cruel, why not replace the transporters with disintegrator beams? Better yet, just set the transporter to beam your opponent to the center of the sun!